Major League Baseball's Latest Home Run: MLB.TV
Major League Baseball’s Latest Home Run: MLB.TV
How it began
In September 2013,
Johnathan Mahler, a writer for the New
York Times, wrote an article titled “Is the Game Over?” asking the
question, “Why does [baseball] feel so irrelevant?” The irrelevance Mahler refers
to is Major League Baseball’s (MLB) poor television ratings, as compared to the
NFL. In 2013, the joke of all professional football games, the Pro Bowl, had more
viewers than the MLB playoff division series (Treadway, 2014). However, what
the dismal television ratings have failed to include is a different kind of
player “warming up in the bullpen,” MLB.TV.
MLB.TV, the premium
online live streaming service offered by the MLB, is a pioneer in the
professional sports industry due to the success the service has had in entering
the online distribution realm. MLB.TV has proved to the professional sports
industry that television distribution is not the only successful outlet for
users to watch live sporting events. As Anita Elberse, professor of Business
Administration at Harvard Business School, says, “Major League Baseball's
digital arm stands out: MLB's executives have embraced the opportunities that
digital channels afford the league to interact directly with its fans, scoring
with products for a host of different platforms and operating systems” (Elberse,
2013).
On August 26, 2002,
Major League Baseball took its first step toward becoming a digital
distribution leader in the professional sports realm. The MLB streamed the Texas
Rangers play the New York Yankees for the first ever live, full length MLB game
via the internet. To put in perspective, Mike Trout, the 2014 American League
MVP, had turned eleven-years-old three weeks prior to the historic event. From
this event, the MLB never looked back. “Ten years, more than 25,000 live games
and millions of subscribers later, MLB.TV is the most widely distributed –
accessible on thousands of computers, mobile phones, tablets and connected
devices with one subscription – and successful live video subscription product
in digital media” (MLB Press Release, 2012).
The origination of
MLB.TV began in June, 2000, “about three months after the Internet stock bubble
burst and no one was sure if any teams would ever make money on their Web
sites, the Major League owners agreed to combine all their Internet operations
in one unit and split expenses -- and any eventual profits -- evenly” (Isidore,
2005). The combination of all the teams created what is known today as Major
League Baseball Advanced Media (MLBAM). Popularly known to have no salary cap
and an incredibly wide gap in revenues between teams, the MLB took a turn away
from the capitalistic label in order to advance the technology across every MLB
clubhouse.
MLBTV Today
Today, MLB.TV is a premium subscription service to the MLB At Bat service the MLB provides. MLB At Bat is an application to entertain and inform users on news
and updates around the professional baseball league. At the beginning of the
2015 regular season, the premium service, MLB.TV, was priced at a fixed cost of
$129.99, paid directly to the MLB. New users must register for an account
through the MLB’s website to receive MLB.TV’s premium service. MLBAM owns and
operates the MLB At Bat service, which includes MLB.TV. On the next page is a
diagram illustrating how all of the different products and services work with
one another, specifically with MLB content distribution:
MLB.TV’s premium service
provides fans with live-streaming games across the entire league throughout the
season, in addition to news updates, live radio broadcasts, statistics, video
archives searchable by player or key words, and a customizable home page
designated by a favorite team. The application’s search engine is connected to
a database that tags every video and article with important players, teams or
topics related to the source. Due to this, it is easy to search for specific
videos of homeruns from your favorite baseball player or game winning plays
from around the league. This technique, sometimes called “folksonomy” is “a
style of collaborative categorization of sites using freely chosen keywords,
often referred to as tags. Tagging allows for the kind of multiple, overlapping
associations that the brain itself uses, rather than rigid categories”
(O’Reilly, 2007). MLB.TV has different categories of tags that can overlap to
help users find specific content. Whether it is by player, team, date, type of
play, or dozens of different specifications, MLB.TV attempts to filter its
collection of media through the tags placed on each piece of content.
The true value of the premium service comes
from the ability to stream games on a wide range of devices, extending from
mobile phones, tablets, laptops, video game consoles, and the relatively new TV
plugins (Apple TV, Chromecast, etc.). Most content consumed today comes from
the list of devices MLB.TV is compatible with, as “the average American
household now has five or more connected devices, from laptops and tablets to
mobile phones and gaming consoles.” (Holt, 2014). From MLB.TV’s ability to be
accessible on dozens of platforms, baseball has continued to make its presence
be felt, where other live professional sports continue to be caged behind the
bars of a cable box.
While the devices
MLB.TV is compatible with may seem diverse and assorted, the application itself
keeps a consistent, professional interface throughout all the platforms. Due to
the similar theme throughout platforms, it is easy for users to navigate from
device-to-device. The user-friendly interface “is still reckoned to be superior
to the online products offered by rival American sports leagues in terms of the
content it offers, the quality of the streaming, and the special features it
provides” (McDuling, 2014). For example, the summary button shows important
plays throughout the game and “provides unedited video of the play from the
television broadcast, including the buildup, the announcer’s call, and replays
straight from the actual broadcast — not mere Sportscenter-style highlights”
(Bishop, 2015). Through the user-friendly interface, MLB.TV provides users a
one-stop-shop for fans to catch live games, read articles and snag statistics
on his/her team. Also, the MLB has an online store that is easily accessible
from the MLB.TV Premium webpage; this provides another outlet for fans to stay
within the organization’s website and buy MLB products.
MLB.TV’s software and design
success is only one part of the equation. Due to the large geographic footprint
Major League Baseball teams construct, in order to allow a Seattle Mariners fan
living in Orlando, Florida watch his/her team play, “all 30 MLB ballparks are
linked up to a fiber optic network, and BAM has multiple data centers around
the country (in New York, north Texas, Omaha, Nebraska and, soon, San
Francisco)” (Bishop, 2015). The digital infrastructure has been an expensive
investment for the MLB, but the organization has found new ways to sell its
technology to other content providers. The MLB’s strategy to leverage its
technology branch will be discussed in more detail later in the paper.
MLBAM’s digital
infrastructure comes at a perfect time, as “cord-cutting consumers demand that
premium content be made accessible online and all at once, also known as
‘television everywhere’” (Mann, 2014). Subscribers of MLB.TV have the
capability to watch any out-of-market games during the regular season, except
for ESPN’s weeknight games and Sunday Night Baseball. ESPN agreed to pay the
MLB $5.6 billion to have the exclusive broadcasting rights for Sunday Night
Baseball up until 2021 (Newman, 2012). By allowing a minimal amount of games to
be exclusively broadcasted by ESPN, the MLB still has plenty of content to
manage.
With a 162 game season
and 30 different MLB teams to choose from, there are plenty of opportunities to
watch baseball through MLB.TV, but who does this service particularly appeal
to? Baseball viewing has traditionally been a regional appeal, with television
broadcast stations paying millions, even billions, to have the broadcasting
rights for a baseball team and broadcast only within a geographic footprint
around the team’s region. This means most fans have the ability to watch their
team only if they are in the broadcasting region of their favorite team. Even
if the fan is lucky enough to be in his favorite team’s opponent’s viewing
region, it will be broadcasted in the favored announcing of the opposing team.
So, from this, MLB.TV appeals to fans who travel and who live outside of their
favorite team’s town. After the first ever MLB game was distributed online,
Derek Jeter was quoted, “We may get into a situation where you don't have to
have a specific channel to see a game. It will reach more people, because fans
that follow teams but can't see them because they live on the other coast will
now have a way to see their team play” (MLB Press Release, 2012). The
out-of-market games become the selling point for MLB.TV subscribers, and, unlike
cable subscriptions, the MLB.TV subscribers get to experience a subscription
that follows them.
The Dark Side
But, there is a “dark side” to the MLB.TV: blackout restrictions. Blackout restrictions occur on
MLB.TV whenever a user is in the regional network of a team. Whichever regional
network(s) the user is in, they do not have the ability to live stream the
team’s game on any device; rather, broadcast television of the region is the
only legal source for watching live. Television distribution and Internet distribution
have been legally determined to be two different mediums, and are regulated
differently. Due to this, the MLB has had to work with their feet on both sides
of the line: making deals with TV broadcasts and also laying out the digital
distribution platform. The MLB would have the ability to stream the games
solely from a digital channel, but “television money is driving the sport’s top
line growth. In 2014, broadcasting and cable money accounted for $2.88 billion,
or 37% of baseball’s $7.86 billion of revenue. Just five years earlier,
television proceeds were $1.73 billion, or 29% of the sport’s $5.91 billion of
revenue” (Brown, 2015). The local stations pay hefty premiums for the
broadcasting rights to help keep the viewers tied to the local stations. Not
only are the companies forking over millions of dollars, they are making
long-term deals, extending out to decades long.
The divide between
television distribution and online distribution has not blended seamlessly in
the genre of sports. With the topic of blackout restrictions, “two groups of
people are upset over this wrinkle. There are people who subscribe to cable or
satellite TV, but want to watch their favorite team’s games when they’re at
work or on the go. And then there are the cord cutters, who want to use MLB.TV
as a way to watch their favorite team without subscribing to cable or satellite
TV” (Snell, 2014). For those cord cutters who want to watch their favorite team
in the team’s region on MLB.TV, you are out of luck, for now. In 2016, “in-market
streaming will come to the 15 clubs that have FOX Sports support their regional
sports networks” (Brown, 2015). With the recent news of the agreement between FOX
Sports and MLBAM, some of the weight placed on blackout restrictions will be
lifted.
As explained, the MLB
has locked in solid cash flows year-after-year with the long-term regional
broadcast station deals, and has generated additional revenues from the
exponentially growing MLB.TV Premium service, but the MLB also has found other
forms of income through its technology department. MLBAM has been, and is still
considered, the technology branch of the organization.
“This business, whose
products and services touch the lives of countless Americans each day, employs
more than 700 people. It is on track to generate about $800 million in revenue
this year. It has been profitable for about a decade, paying its owners a
rising dividend for most of that time. It counts some of the world’s most
important media companies, like the Disney-controlled sports behemoth ESPN,
among its growing client list” (McDuling, 2014).
MLBAM was created from
the birth of MLB.TV and continues to run the MLB.TV Premium service, as well as
all 30 of the MLB team websites and the league’s social media account. The
quick success of MLB.TV gained the attention of content providers and others
within the distribution industry. Through MLB.TV, MLBAM showed it had what was
needed to distribute content effectively in the digital space. “MLB Advanced
Media is arguably the market leader in providing the infrastructure that
supports live online video streaming, a market still in its infancy that could
grow enormously” (McDuling, 2014). Today, there is a lack of competition
against MLBAM, which has provided the technology department deals with WWE, the
NCAA, and the World Cup in soccer.
Most recently, on
August 4, 2015, MLBAM struck a deal with the NHL where “NHL Commissioner Gary
Bettman, along with MLB Commissioner Rob Manfred announced that the NHL had
sold media rights to another sports league’s media company. Along with the
deal, the NHL would have equity in what is now called BAM Tech, a wholly new
digital company that will be spun-off of MLB Advanced Media” (Brown, 2015).
With the potential spinoff, the MLB would still be the majority owner of MLBAM,
but the announcement showed the direction the MLB wants to take with its
digital distribution experience and infrastructure.
MLBAM purchased the
rights, for $100 million annually, to distribute NHL out-of-market games
through NHL GameCenter LIVE and NHL Center Ice subscription services in the
United States and certain international markets (Brown, 2015). By purchasing
the content of another sport, MLBAM demonstrates its presence within the sports
media industry as a whole, and its confidence to successfully distribute
out-of-market games to a larger audience. Through this deal, MLBAM will create
revenue from paid subscribers to NHL GameCenter Live and NHL Center Ice
subscriptions. In short, MLBAM wagered $100 million in its ability to attract,
gain, and retain the audience of professional hockey through MLBAM’s digital
platforms.
To conclude, remember
that in 2002, the MLB did what no other professional sports organization had
done, it took a swing for the fences. The way we watch sports is changing due
to the new digital infrastructure. MLB.TV and MLBAM have penetrated the live
sports viewing market and have not looked back. As mentioned, in the short run,
the interweaving of internet and digital distributors with television broadcast
distributors will continue for live sports, but MLB.TV has made the entire
sports media industry think again about the direction of live sports streaming.
Works
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